YeshBe Games

Describe a game. Play it a minute later.

2D or full 3D, running in the browser. YeshBe picks the right game libraries, wires up the rendering, physics and controls, and gives you something you can actually play, then change by asking.

A game is the hardest kind of software to get on screen. Before anything is fun there is a render loop, a camera, lighting, collisions, input for keyboard and touch, and assets that have to load without a stutter. Most game ideas stop there, somewhere between the first tutorial and the first thing that moves.

That layer is already built. You start at the part where you decide what the game is.

3D

A real 3D world, not a flat picture of one.

Cameras, lights, materials and models, rendered in the browser with nothing to install. Ask for a scene and move around inside it.

  • Lighting, shadows and materials set up for you.
  • First-person, third-person or orbiting cameras.
  • Bring your own 3D models, or start from simple shapes.

2D

Sprites, tiles and levels for everything else.

Platformers, puzzles, arcade games and card games do not need a third dimension. They need crisp sprites, a tile map and a level that loads at once.

  • Sprite animation, tile maps and scrolling levels.
  • Separate scenes for menus, levels and game-over screens.
  • Scores and progress kept between sessions.

Physics and feel

The gap between working and fun is how it feels.

Gravity, collisions, sound and input timing are where a game lives or dies. Tune them in conversation: a little floatier, a faster dash, a heavier landing.

  • Physics with gravity, collisions and bounce.
  • Keyboard, mouse and touch input.
  • Sound effects and music that respond to play.

Publish

Send a link. They are playing.

A finished game is published to a live URL like anything else built with YeshBe. No store review, no download and no installer.

  • Runs in the browser on phones, tablets and desktops.
  • Share a preview link before it goes public.
  • Your own domain when the game deserves one.

The right library for the kind of game

YeshBe builds on the open-source libraries game developers already use, and chooses between them based on what you asked for.

  • 3D

    Three.js

    Scenes, cameras, lights and materials for 3D in the browser.

  • 3D

    Babylon.js

    A full 3D engine for larger worlds and richer scenes.

  • 2D

    Phaser

    A complete 2D framework: sprites, scenes, input and levels.

  • 2D

    PixiJS

    Very fast 2D rendering when there is a lot on screen.

  • Physics

    Matter.js

    2D physics: gravity, collisions, joints and bounce.

  • Audio

    Howler.js

    Sound effects and music that behave the same on every device.

You never have to pick one. If you already have a favourite, ask for it by name.

From an idea to someone else playing it

Four steps, and you repeat the middle two as often as you like.

  1. 1

    Describe the game

    One paragraph: what the player does, what they see, and how they win or lose.

  2. 2

    Play the first version

    It runs in the editor straight away, so you find out in seconds whether it is fun.

  3. 3

    Tune it by asking

    Faster enemies, a bigger jump, a darker level. Every change is another message.

  4. 4

    Publish and share

    One click to a live link that works on a phone.

What people build here

Small games you can finish, not engines you never ship.

Arcade games

Fast, short rounds with a score to beat.

Platformers

Run, jump and collect across scrolling levels.

Puzzles and card games

Rules, turns and levels that keep getting harder.

3D worlds

Spaces to walk through, drive around or explore.

Learning games

Practice that feels like play, for a classroom or a course.

Branded games

A playable campaign people share instead of scrolling past.

Before you start building

  • No. You describe what the player does and YeshBe builds it. If you do know your way around a game loop, the code is there to read and edit.

  • Yes. Scenes are rendered with WebGL in the browser, with real cameras, lighting and materials. It is the same technology behind 3D everywhere else on the web.

  • In any modern browser, on desktop and mobile. There is nothing to install, and touch controls are part of the build when the game needs them.

  • Yes. Upload your own images, 3D models and audio and ask for them to be used. You can also start with simple shapes and replace them later.

  • You do. The code, the assets and the game itself are yours, and you can export all of it.

What will you build first?

Start with one sentence. You can change everything after you see it.

Free to start. No credit card.